To this end, you will have to sacrifice a few things in terms of reality, especially the quantity of the AI and passengers present. This means that you have to make choices and set everything through your settings so that everything runs smoothly.
Omsi 2 mods bus Pc#
But whatever PC you have, you always have to deal with the limits of Omsi. In summary, a midrange PC with enough clock speed on the CPU if the GPU is sufficient. If your memory has already reached the Omsi limit (4 GB), this can lead to black textures. These still have to be “unpacked” before Omsi can show them.
Keep in mind that the textures of buildings are almost never an issue. You can do the opposite and put the values up and even are going to add things like rain or real-time reflections in the mix, your frame rates will go downhill fast that way. To counteract that you have to alter your settings and mostly decrease values for better overall performance. Many dual carriageways or very many busy intersections or roundabouts in a small area will significantly affect performance. Think of dense buildings with a lot of AI, or AI with heavy textures and many underlying scripts. It is always combinations of factors that kill performance. It must come from the length or from the width. In Omsi it is actually always either / or and never and / and. You/re lucky when you have one but then you are not there yet.Īfter all, it's mainly about how well a map is optimized and the choices you are willing to make.
So, although Omsi doesn't use all resources, it benefits from a reasonably strong CPU and GPU.
Omsi 2 mods bus full#
That's even more noticeable on my newest system (CPU: i5 -9600K 4.85GHZ, GPU Nvidia GTX 1660 super, 16 GB Ram, Omsi on M2 SSD) I see roughly the same, except Omsi eagerly uses the higher available values of the GPU's Memory clock and uses the full 14022 MHz. The fact is that Omsi relies quite a bit on the support of the GPU, more than is generally assumed. Funnily enough, no intensive use of the graphics memory. The GPU gives a different picture: the total use of the GPU is about 80% and the memory clock is fully used. One core is used for 98% by Omsi, a second core for about 60%. 32 Ram Omsi on SSD) Omsi uses on average 16% of my CPU. On my I7 system (CPU i7 4790K 4.6 GHz, GPU Nvidia GTX 1070. On both of my systems, I have done extensive tests with the hardware at my disposal. In the case of both the GPU and the CPU, the clock speed is especially important. Even the fattest graphics card will not give Omsi the greatest performance. Omsi is a 32-bit program so it will never get everything out of a state-of-the-art CPU. With a little bit of trying, putting things in perspective, and a little luck, you can use Omsi in a very acceptable way. If you struggle for performance here and there, either bare the brunt of it, or stick to the more 'efficiently' made mods.Ī lot has been written about its performance over the past 9 years since the release of Omsi. Perhaps adjust your settings until you find a sweet spot too, turn things down until performance is good, and then slowly work your way back up until it runs to slow (and just drop them back down a little).Īgain, OMSI is a world of 3rd-party-developed mods, and the quality and performance of these is down to the creator alone.
Omsi 2 mods bus Patch#
On a more software front, as said, the 4GB patch is always a good place to start, as it will allow OMSI to use 4GB of RAM, over just 2GB, often preventing/delaying the dreaded white textures. If you are looking at improving your tower, perhaps finding high-speed RAM (always a good idea) as well as a CPU with high single core speeds would be preferable. OMSI, being an old, 32-bit game, relies (from what I know, and I could be wrong so please correct me if I am) both a single core of your processor, and 2GB RAM max.
Omsi 2 mods bus upgrade#
Of course, the obvious and most basic solution for improving your game speed is to upgrade the computer you're running OMSI on, although this is clearly not a particularly viable solution for most people.